<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-1269978426333626633</id><updated>2012-02-15T22:57:04.419-08:00</updated><title type='text'>Steve The Game Dev Guy</title><subtitle type='html'>Independent video game development is what I do.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://stevethegamedevguy.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1269978426333626633/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://stevethegamedevguy.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Steven Roberts</name><uri>http://www.blogger.com/profile/13720362162393182269</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/__KpjKOIQaI8/TOgu6vRxFlI/AAAAAAAAACg/1q6heGtUu8Q/S220/avatar2.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>24</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-1269978426333626633.post-7624018118171579548</id><published>2011-06-26T22:02:00.000-07:00</published><updated>2011-06-26T22:06:48.582-07:00</updated><title type='text'>The Fright Knight Chronicles for MiniLD #27</title><content type='html'>What a fun weekend working on&amp;nbsp;&lt;a href="http://www.fenderq.com/devstudio/minild27/"&gt;The Fright Knight Chronicles&lt;/a&gt;&amp;nbsp;for the &lt;a href="http://www.ludumdare.com/compo/2011/06/05/ready-for-the-june-minild/"&gt;MiniLD #27&lt;/a&gt; game jam event. I decided to do something really simple and fun. I went for a basic choose your own adventure style game. This let me do some html5, some retro pixel art which I love doing, and some vintage square wave sounding music. I will admit, doing &lt;a href="http://fenderq.bandcamp.com/album/the-fright-knight-chronicles"&gt;the music&lt;/a&gt; has become my favourite part.&lt;br /&gt;&lt;br /&gt;Back to work on iPhone stuff tomorrow though. This sure was a nice break for a change. These events really help I think. Sparks the creativity when you just have fun with it all.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1269978426333626633-7624018118171579548?l=stevethegamedevguy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevethegamedevguy.blogspot.com/feeds/7624018118171579548/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevethegamedevguy.blogspot.com/2011/06/fright-knight-chronicles-for-minild-27.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1269978426333626633/posts/default/7624018118171579548'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1269978426333626633/posts/default/7624018118171579548'/><link rel='alternate' type='text/html' href='http://stevethegamedevguy.blogspot.com/2011/06/fright-knight-chronicles-for-minild-27.html' title='The Fright Knight Chronicles for MiniLD #27'/><author><name>Steven Roberts</name><uri>http://www.blogger.com/profile/13720362162393182269</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/__KpjKOIQaI8/TOgu6vRxFlI/AAAAAAAAACg/1q6heGtUu8Q/S220/avatar2.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1269978426333626633.post-5896040725386540635</id><published>2011-03-04T17:18:00.000-08:00</published><updated>2011-03-04T17:20:45.490-08:00</updated><title type='text'>Want to make your game have a retro Nintendo look?</title><content type='html'>&lt;div style="text-align: left;"&gt;Want to make your game have a retro Nintendo look to it? Start by using the same color palette. I made this one using the original RGB index values.&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;a href="http://i.imgur.com/18Pms.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="268" src="http://i.imgur.com/18Pms.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;It would be cool to see a game jam based on using this palette only.&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;Have fun making games!&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1269978426333626633-5896040725386540635?l=stevethegamedevguy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevethegamedevguy.blogspot.com/feeds/5896040725386540635/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevethegamedevguy.blogspot.com/2011/03/retro-game-look-like-from-nintendo.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1269978426333626633/posts/default/5896040725386540635'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1269978426333626633/posts/default/5896040725386540635'/><link rel='alternate' type='text/html' href='http://stevethegamedevguy.blogspot.com/2011/03/retro-game-look-like-from-nintendo.html' title='Want to make your game have a retro Nintendo look?'/><author><name>Steven Roberts</name><uri>http://www.blogger.com/profile/13720362162393182269</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/__KpjKOIQaI8/TOgu6vRxFlI/AAAAAAAAACg/1q6heGtUu8Q/S220/avatar2.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1269978426333626633.post-5819453277476211878</id><published>2011-03-02T14:00:00.000-08:00</published><updated>2011-03-02T14:00:03.989-08:00</updated><title type='text'>Made a GDC chiptune track called Sensor</title><content type='html'>I was really inspired to make a track for GDC. Everyone has been posting such great content. This is for everyone there and for everyone who could not make it this year.&lt;br /&gt;&lt;br /&gt;&lt;object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" data="http://bandcamp.com/EmbeddedPlayer/track=1952356188/size=venti/bgcol=FFFFFF/linkcol=4285BB//" height="100" type="text/html" width="400"&gt;&lt;param name="movie" value="http://bandcamp.com/EmbeddedPlayer/track=1952356188/size=venti/bgcol=FFFFFF/linkcol=4285BB//"&gt;&lt;param name="quality" value="high"&gt;&lt;param name="allowNetworking" value="always"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowScriptAccess" value="never"&gt;&lt;object data="http://bandcamp.com/EmbeddedPlayer/track=1952356188/size=venti/bgcol=FFFFFF/linkcol=4285BB//" type="text/html" width="400" height="100"&gt;&lt;/object&gt;&lt;/object&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1269978426333626633-5819453277476211878?l=stevethegamedevguy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevethegamedevguy.blogspot.com/feeds/5819453277476211878/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevethegamedevguy.blogspot.com/2011/03/made-gdc-chiptune-track-called-sensor.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1269978426333626633/posts/default/5819453277476211878'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1269978426333626633/posts/default/5819453277476211878'/><link rel='alternate' type='text/html' href='http://stevethegamedevguy.blogspot.com/2011/03/made-gdc-chiptune-track-called-sensor.html' title='Made a GDC chiptune track called Sensor'/><author><name>Steven Roberts</name><uri>http://www.blogger.com/profile/13720362162393182269</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/__KpjKOIQaI8/TOgu6vRxFlI/AAAAAAAAACg/1q6heGtUu8Q/S220/avatar2.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1269978426333626633.post-6042752948340578182</id><published>2011-02-25T15:22:00.000-08:00</published><updated>2011-03-02T14:04:42.835-08:00</updated><title type='text'>My Game Development Tools</title><content type='html'>These are the tools that I use everyday for my game development needs. I use an iMac and a Macbook.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://developer.apple.com/technologies/tools/xcode.html"&gt;Xcode&lt;/a&gt;&amp;nbsp;integrated development platform.&lt;br /&gt;&lt;a href="http://www.apple.com/ilife/garageband/"&gt;GarageBand&lt;/a&gt;&amp;nbsp;streamlined digital audio workstation and music sequencer.&lt;br /&gt;&lt;a href="http://www.apple.com/ilife/garageband/"&gt;&lt;/a&gt;&lt;a href="http://www.gimp.org/"&gt;GIMP&lt;/a&gt;&amp;nbsp;the&amp;nbsp;GNU Image Manipulation Program.&lt;br /&gt;&lt;a href="http://www.gimp.org/"&gt;&lt;/a&gt;&lt;a href="http://git-scm.com/"&gt;Git&lt;/a&gt;&amp;nbsp;fast version control system.&lt;br /&gt;&lt;br /&gt;For my&amp;nbsp;&lt;a href="http://www.fenderq.com/devstudio/"&gt;FenderQ Development Studio&lt;/a&gt;&amp;nbsp;website I use,&lt;br /&gt;&lt;a href="http://www.openbsd.org/"&gt;OpenBSD&lt;/a&gt;&amp;nbsp;multi-platform 4.4BSD-based UNIX-like operating system.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1269978426333626633-6042752948340578182?l=stevethegamedevguy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevethegamedevguy.blogspot.com/feeds/6042752948340578182/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevethegamedevguy.blogspot.com/2011/02/my-game-development-tools.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1269978426333626633/posts/default/6042752948340578182'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1269978426333626633/posts/default/6042752948340578182'/><link rel='alternate' type='text/html' href='http://stevethegamedevguy.blogspot.com/2011/02/my-game-development-tools.html' title='My Game Development Tools'/><author><name>Steven Roberts</name><uri>http://www.blogger.com/profile/13720362162393182269</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/__KpjKOIQaI8/TOgu6vRxFlI/AAAAAAAAACg/1q6heGtUu8Q/S220/avatar2.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1269978426333626633.post-6070850683295878118</id><published>2011-02-24T10:57:00.000-08:00</published><updated>2011-02-24T11:13:21.731-08:00</updated><title type='text'>Playing too much Nintendo you end up feeling a bit fuzzed</title><content type='html'>&lt;object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" data="http://bandcamp.com/EmbeddedPlayer/track=2105368888/size=venti/bgcol=FFFFFF/linkcol=4285BB//" height="100" type="text/html" width="400"&gt;&lt;param name="movie" value="http://bandcamp.com/EmbeddedPlayer/track=2105368888/size=venti/bgcol=FFFFFF/linkcol=4285BB//"&gt;&lt;param name="quality" value="high"&gt;&lt;param name="allowNetworking" value="always"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowScriptAccess" value="never"&gt;&lt;object data="http://bandcamp.com/EmbeddedPlayer/track=2105368888/size=venti/bgcol=FFFFFF/linkcol=4285BB//" type="text/html" width="400" height="100"&gt;&lt;/object&gt;&lt;/object&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1269978426333626633-6070850683295878118?l=stevethegamedevguy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevethegamedevguy.blogspot.com/feeds/6070850683295878118/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevethegamedevguy.blogspot.com/2011/02/playing-too-much-nintendo-you-end-up.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1269978426333626633/posts/default/6070850683295878118'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1269978426333626633/posts/default/6070850683295878118'/><link rel='alternate' type='text/html' href='http://stevethegamedevguy.blogspot.com/2011/02/playing-too-much-nintendo-you-end-up.html' title='Playing too much Nintendo you end up feeling a bit fuzzed'/><author><name>Steven Roberts</name><uri>http://www.blogger.com/profile/13720362162393182269</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/__KpjKOIQaI8/TOgu6vRxFlI/AAAAAAAAACg/1q6heGtUu8Q/S220/avatar2.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1269978426333626633.post-4819617106988871291</id><published>2011-02-21T17:08:00.000-08:00</published><updated>2011-02-21T17:28:03.104-08:00</updated><title type='text'>On my way into the next game</title><content type='html'>I have made all the initial design decisions and am currently working on my next game. Last night around 4:00am I finished the first track for the game/album. I am really happy with it.&lt;br /&gt;&lt;br /&gt;It has been awesome getting into the theme, market research, soundtracks, movies, art etc. Once I have totally&amp;nbsp;absorbed a concept, it makes it really easy and natural to create the music, art and stay motivated to make it through any programming challenges I may face.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1269978426333626633-4819617106988871291?l=stevethegamedevguy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevethegamedevguy.blogspot.com/feeds/4819617106988871291/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevethegamedevguy.blogspot.com/2011/02/on-my-way-into-next-game.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1269978426333626633/posts/default/4819617106988871291'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1269978426333626633/posts/default/4819617106988871291'/><link rel='alternate' type='text/html' href='http://stevethegamedevguy.blogspot.com/2011/02/on-my-way-into-next-game.html' title='On my way into the next game'/><author><name>Steven Roberts</name><uri>http://www.blogger.com/profile/13720362162393182269</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/__KpjKOIQaI8/TOgu6vRxFlI/AAAAAAAAACg/1q6heGtUu8Q/S220/avatar2.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1269978426333626633.post-8993723955531228733</id><published>2011-01-26T17:20:00.000-08:00</published><updated>2011-01-26T17:20:26.958-08:00</updated><title type='text'>Really excited about this music site</title><content type='html'>It is called&amp;nbsp;&lt;a href="http://bandcamp.com/"&gt;bandcamp&lt;/a&gt;&amp;nbsp;and it allows you to sell your music/albums etc. You just need a PayPal account and you are ready. I like that you don't have to pay to sign up or anything crazy. I put the&amp;nbsp;&lt;a href="http://fenderq.bandcamp.com/"&gt;Universe64 soundtrack&lt;/a&gt;&amp;nbsp;up today. Now I want to make a game concept soundtrack album, I think I might just do that.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1269978426333626633-8993723955531228733?l=stevethegamedevguy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevethegamedevguy.blogspot.com/feeds/8993723955531228733/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevethegamedevguy.blogspot.com/2011/01/really-excited-about-this-music-site.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1269978426333626633/posts/default/8993723955531228733'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1269978426333626633/posts/default/8993723955531228733'/><link rel='alternate' type='text/html' href='http://stevethegamedevguy.blogspot.com/2011/01/really-excited-about-this-music-site.html' title='Really excited about this music site'/><author><name>Steven Roberts</name><uri>http://www.blogger.com/profile/13720362162393182269</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/__KpjKOIQaI8/TOgu6vRxFlI/AAAAAAAAACg/1q6heGtUu8Q/S220/avatar2.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1269978426333626633.post-1615837552389760384</id><published>2011-01-12T13:26:00.000-08:00</published><updated>2011-01-12T13:26:23.691-08:00</updated><title type='text'>Universe64 game released!</title><content type='html'>&lt;a href="http://itunes.apple.com/us/app/universe64/id413675041?mt=8&amp;amp;ls=1"&gt;Universe64&lt;/a&gt;&amp;nbsp;is now released and you can get it on the App Store. The hardest part about making a game is finishing it, I can understand that now. What an adventure, a lot of late nights for sure. I am so happy. Now to let people try it out, and do my best to listen for constructive feedback.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1269978426333626633-1615837552389760384?l=stevethegamedevguy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevethegamedevguy.blogspot.com/feeds/1615837552389760384/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevethegamedevguy.blogspot.com/2011/01/universe64-game-released.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1269978426333626633/posts/default/1615837552389760384'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1269978426333626633/posts/default/1615837552389760384'/><link rel='alternate' type='text/html' href='http://stevethegamedevguy.blogspot.com/2011/01/universe64-game-released.html' title='Universe64 game released!'/><author><name>Steven Roberts</name><uri>http://www.blogger.com/profile/13720362162393182269</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/__KpjKOIQaI8/TOgu6vRxFlI/AAAAAAAAACg/1q6heGtUu8Q/S220/avatar2.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1269978426333626633.post-6009368667653906206</id><published>2010-12-21T20:49:00.000-08:00</published><updated>2010-12-21T20:49:27.580-08:00</updated><title type='text'>Score functionality for Game Center</title><content type='html'>Today I got a good part of the score system complete so that I can now tie it into &lt;a href="http://www.apple.com/game-center/"&gt;Game Center&lt;/a&gt;. I am planning on implementing leaderboards and achievements to add a social element to my game.&lt;br /&gt;&lt;br /&gt;It was great to chat a bit with&amp;nbsp;&lt;a href="http://twitter.com/isoiphone"&gt;Jacob Schwartz&lt;/a&gt;&amp;nbsp;last Sunday at &lt;a href="http://moonunderwater.ca/"&gt;The Moon Under Water&lt;/a&gt;&amp;nbsp;while enjoying some tasty beer. He shared some of his experience using Game Center with me, thanks Jacob.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1269978426333626633-6009368667653906206?l=stevethegamedevguy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevethegamedevguy.blogspot.com/feeds/6009368667653906206/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevethegamedevguy.blogspot.com/2010/12/score-functionality-for-game-center.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1269978426333626633/posts/default/6009368667653906206'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1269978426333626633/posts/default/6009368667653906206'/><link rel='alternate' type='text/html' href='http://stevethegamedevguy.blogspot.com/2010/12/score-functionality-for-game-center.html' title='Score functionality for Game Center'/><author><name>Steven Roberts</name><uri>http://www.blogger.com/profile/13720362162393182269</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/__KpjKOIQaI8/TOgu6vRxFlI/AAAAAAAAACg/1q6heGtUu8Q/S220/avatar2.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1269978426333626633.post-3462415905608488175</id><published>2010-12-14T19:17:00.000-08:00</published><updated>2010-12-14T19:17:16.227-08:00</updated><title type='text'>Software Brittleness + Software Release Life Cycle</title><content type='html'>Programmers can learn a lot from old proprietary legacy software. They can learn about&amp;nbsp;&lt;a href="http://en.wikipedia.org/wiki/Software_brittleness"&gt;software brittleness&lt;/a&gt;. This explains why the end-of-life product exists in the&amp;nbsp;&lt;a href="http://en.wikipedia.org/wiki/Software_release_life_cycle"&gt;software release life cycle&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;So there is this restaurant and they decide to cook a turkey. Initially the turkey is in the oven cooking. Eventually there is a point where the turkey is cooked to a perfect golden brown, a turkey everyone wants to enjoy. Over time left in the oven the turkey starts to burn. It no longer resembles what people want. As the restaurant soon learns they need professional help to fix this. They hire a real chef to come in and help them. The real chef tells them they need to cook a new turkey.&lt;br /&gt;&lt;br /&gt;Trying to fix a burnt turkey by putting spices or fancy seasonings on it does not make for a great chef.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1269978426333626633-3462415905608488175?l=stevethegamedevguy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevethegamedevguy.blogspot.com/feeds/3462415905608488175/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevethegamedevguy.blogspot.com/2010/12/software-brittleness-software-release.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1269978426333626633/posts/default/3462415905608488175'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1269978426333626633/posts/default/3462415905608488175'/><link rel='alternate' type='text/html' href='http://stevethegamedevguy.blogspot.com/2010/12/software-brittleness-software-release.html' title='Software Brittleness + Software Release Life Cycle'/><author><name>Steven Roberts</name><uri>http://www.blogger.com/profile/13720362162393182269</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/__KpjKOIQaI8/TOgu6vRxFlI/AAAAAAAAACg/1q6heGtUu8Q/S220/avatar2.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1269978426333626633.post-603494254889868592</id><published>2010-11-18T00:26:00.000-08:00</published><updated>2010-11-18T00:26:54.760-08:00</updated><title type='text'>Inventory management system</title><content type='html'>Most of the inventory management system is now complete, as I end my 14 hour work day.&lt;br /&gt;&lt;br /&gt;This means that the majority of the core game functionality is complete. This puts me at a point where a lot of playtesting can take place. Getting to this point really helps build motivation to continue forward, and finish the game.&lt;br /&gt;&lt;br /&gt;Now for the rest of the 10% which is in fact 90% when you consider everything. Details man! details!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1269978426333626633-603494254889868592?l=stevethegamedevguy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevethegamedevguy.blogspot.com/feeds/603494254889868592/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevethegamedevguy.blogspot.com/2010/11/inventory-management-system.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1269978426333626633/posts/default/603494254889868592'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1269978426333626633/posts/default/603494254889868592'/><link rel='alternate' type='text/html' href='http://stevethegamedevguy.blogspot.com/2010/11/inventory-management-system.html' title='Inventory management system'/><author><name>Steven Roberts</name><uri>http://www.blogger.com/profile/13720362162393182269</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/__KpjKOIQaI8/TOgu6vRxFlI/AAAAAAAAACg/1q6heGtUu8Q/S220/avatar2.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1269978426333626633.post-5087305481498851255</id><published>2010-11-02T18:45:00.000-07:00</published><updated>2010-11-02T18:45:02.296-07:00</updated><title type='text'>What I love the most about Hex games</title><content type='html'>Chris Kaitila wrote this great article today.&lt;br /&gt;&lt;a href="http://www.mcfunkypants.com/2010/the-joy-of-hex/"&gt;The Joy of Hex – hexagons in game programming&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.mcfunkypants.com/2010/the-joy-of-hex/"&gt;&lt;/a&gt;Brandon Bey who is working on&amp;nbsp;&lt;a href="http://www.indiedb.com/games/small-galaxy-greedy-station"&gt;Small Galaxy: Greedy Station&lt;/a&gt;&amp;nbsp;asks,&lt;br /&gt;"What is it about Hex games that you love the most?"&lt;br /&gt;&lt;br /&gt;I think what I love the most about hex games is the&amp;nbsp;challenging gameplay. The tactical and strategy elements. It is easy to defend a square yet a lot harder to defend a hexagon. The hexagon&amp;nbsp;is also great for exploration since you have increased direction. When you add in turn based elements your choice becomes that much more important, of value.&lt;br /&gt;&lt;br /&gt;I am reminded of games like BattleTech and all the Mech style turn based games. Also games like the Steel Panthers series.&amp;nbsp;An isometric cube can also be perceived as a hexagon shape like in&amp;nbsp;&lt;a href="http://upload.wikimedia.org/wikipedia/en/5/5e/Qbert.png"&gt;Q*bert&lt;/a&gt;. I am also reminded of &lt;a href="http://i.ytimg.com/vi/l5CXEi1StWk/0.jpg"&gt;cool sci-fi interfaces&lt;/a&gt;&amp;nbsp;from the 70s.&lt;br /&gt;&lt;br /&gt;/me thinks of a "Fight the hives, save the queen" kinda game, sorta like SimAnt, but based off a honeycomb. That might be a different twist.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1269978426333626633-5087305481498851255?l=stevethegamedevguy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevethegamedevguy.blogspot.com/feeds/5087305481498851255/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevethegamedevguy.blogspot.com/2010/11/what-i-love-most-about-hex-games.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1269978426333626633/posts/default/5087305481498851255'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1269978426333626633/posts/default/5087305481498851255'/><link rel='alternate' type='text/html' href='http://stevethegamedevguy.blogspot.com/2010/11/what-i-love-most-about-hex-games.html' title='What I love the most about Hex games'/><author><name>Steven Roberts</name><uri>http://www.blogger.com/profile/13720362162393182269</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/__KpjKOIQaI8/TOgu6vRxFlI/AAAAAAAAACg/1q6heGtUu8Q/S220/avatar2.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1269978426333626633.post-3438245706146080</id><published>2010-10-30T02:01:00.000-07:00</published><updated>2010-10-30T02:01:19.351-07:00</updated><title type='text'>Friday night out playing music</title><content type='html'>Just got home from another great time out playing guitar. I am so happy that I finally found a sound that is me when it comes to the electric guitar.&lt;br /&gt;&lt;br /&gt;Tonight I am checking in on my&amp;nbsp;&lt;a href="http://www.iphoneworld.ca/news/2010/10/29/restaurant-story-for-iphone-online-social-dining-game-trailer/"&gt;Restaurant Story&lt;/a&gt;&amp;nbsp;and working on some of my tracks with&amp;nbsp;&lt;a href="http://www.audiorealism.se/technobox/"&gt;technoBox&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1269978426333626633-3438245706146080?l=stevethegamedevguy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevethegamedevguy.blogspot.com/feeds/3438245706146080/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevethegamedevguy.blogspot.com/2010/10/friday-night-out-playing-music.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1269978426333626633/posts/default/3438245706146080'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1269978426333626633/posts/default/3438245706146080'/><link rel='alternate' type='text/html' href='http://stevethegamedevguy.blogspot.com/2010/10/friday-night-out-playing-music.html' title='Friday night out playing music'/><author><name>Steven Roberts</name><uri>http://www.blogger.com/profile/13720362162393182269</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/__KpjKOIQaI8/TOgu6vRxFlI/AAAAAAAAACg/1q6heGtUu8Q/S220/avatar2.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1269978426333626633.post-4983981943122837236</id><published>2010-10-28T23:15:00.000-07:00</published><updated>2010-10-28T23:16:08.579-07:00</updated><title type='text'>Sweet! Save and Load is complete</title><content type='html'>I just finished getting the fully functional save and load working like I wanted. Now no matter where you are, when you quit you return exactly where you were, and with all your game data.&lt;br /&gt;&lt;br /&gt;Now to enjoy that beer I have in the fridge.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1269978426333626633-4983981943122837236?l=stevethegamedevguy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevethegamedevguy.blogspot.com/feeds/4983981943122837236/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevethegamedevguy.blogspot.com/2010/10/sweet-save-and-load-is-complete.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1269978426333626633/posts/default/4983981943122837236'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1269978426333626633/posts/default/4983981943122837236'/><link rel='alternate' type='text/html' href='http://stevethegamedevguy.blogspot.com/2010/10/sweet-save-and-load-is-complete.html' title='Sweet! Save and Load is complete'/><author><name>Steven Roberts</name><uri>http://www.blogger.com/profile/13720362162393182269</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/__KpjKOIQaI8/TOgu6vRxFlI/AAAAAAAAACg/1q6heGtUu8Q/S220/avatar2.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1269978426333626633.post-5705812353346342492</id><published>2010-10-27T16:32:00.000-07:00</published><updated>2010-10-27T16:33:58.703-07:00</updated><title type='text'>Keeping the right stuff in the right places</title><content type='html'>I am working on save and load functionality right now, as well as having objects capable to create and destroy themselves easily for memory considerations.&lt;br /&gt;&lt;br /&gt;Most of my game design is coded using a&amp;nbsp;&lt;a href="http://en.wikipedia.org/wiki/Model%E2%80%93View%E2%80%93Controller"&gt;Model–View–Controller&lt;/a&gt;&amp;nbsp;architecture. My save and load functionality is actually a lot easier than expected to implement as a result of this.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1269978426333626633-5705812353346342492?l=stevethegamedevguy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevethegamedevguy.blogspot.com/feeds/5705812353346342492/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevethegamedevguy.blogspot.com/2010/10/keeping-right-stuff-in-right-places-to.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1269978426333626633/posts/default/5705812353346342492'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1269978426333626633/posts/default/5705812353346342492'/><link rel='alternate' type='text/html' href='http://stevethegamedevguy.blogspot.com/2010/10/keeping-right-stuff-in-right-places-to.html' title='Keeping the right stuff in the right places'/><author><name>Steven Roberts</name><uri>http://www.blogger.com/profile/13720362162393182269</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/__KpjKOIQaI8/TOgu6vRxFlI/AAAAAAAAACg/1q6heGtUu8Q/S220/avatar2.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1269978426333626633.post-6091461466770294303</id><published>2010-10-01T15:47:00.000-07:00</published><updated>2010-10-01T15:47:17.195-07:00</updated><title type='text'>Band practice tonight!</title><content type='html'>I am finishing work early today to get my gear ready for band practice tonight. I love my Fender Stratocaster and Princeton Reverb amplifier.&lt;br /&gt;&lt;br /&gt;On a more acoustic note, an&amp;nbsp;&lt;a href="http://j.mp/EL-00"&gt;EL-00&lt;/a&gt;&amp;nbsp;can save you like $2,500 bucks if you are looking for a &lt;a href="http://j.mp/BluesKing"&gt;Blues King&lt;/a&gt;. That is of course if sound is what you care about more than a brand name.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1269978426333626633-6091461466770294303?l=stevethegamedevguy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevethegamedevguy.blogspot.com/feeds/6091461466770294303/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevethegamedevguy.blogspot.com/2010/10/band-practice-tonight.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1269978426333626633/posts/default/6091461466770294303'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1269978426333626633/posts/default/6091461466770294303'/><link rel='alternate' type='text/html' href='http://stevethegamedevguy.blogspot.com/2010/10/band-practice-tonight.html' title='Band practice tonight!'/><author><name>Steven Roberts</name><uri>http://www.blogger.com/profile/13720362162393182269</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/__KpjKOIQaI8/TOgu6vRxFlI/AAAAAAAAACg/1q6heGtUu8Q/S220/avatar2.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1269978426333626633.post-5374590747136735886</id><published>2010-09-29T00:01:00.000-07:00</published><updated>2010-09-29T00:01:49.494-07:00</updated><title type='text'>Indie game dev, the one man show</title><content type='html'>You get to be the artist, musician, programmer, designer, quality assurance, project manager, marketing, sales, and most importantly the team leader who keeps everyone motivated and on schedule.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1269978426333626633-5374590747136735886?l=stevethegamedevguy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevethegamedevguy.blogspot.com/feeds/5374590747136735886/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevethegamedevguy.blogspot.com/2010/09/indie-game-dev-one-man-show.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1269978426333626633/posts/default/5374590747136735886'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1269978426333626633/posts/default/5374590747136735886'/><link rel='alternate' type='text/html' href='http://stevethegamedevguy.blogspot.com/2010/09/indie-game-dev-one-man-show.html' title='Indie game dev, the one man show'/><author><name>Steven Roberts</name><uri>http://www.blogger.com/profile/13720362162393182269</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/__KpjKOIQaI8/TOgu6vRxFlI/AAAAAAAAACg/1q6heGtUu8Q/S220/avatar2.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1269978426333626633.post-3849540065334246873</id><published>2010-09-27T20:00:00.000-07:00</published><updated>2010-09-27T20:00:04.104-07:00</updated><title type='text'>Gimp + Synth = Art + Music</title><content type='html'>So I have been working a lot with&amp;nbsp;&lt;a href="http://www.gimp.org/"&gt;Gimp&lt;/a&gt; recently. This is a really powerful piece of software once you learn to use it properly. It has been very stable for me too, not crashing once, although I am using it on Mac OS X. I have a lot of artwork to do and it is helping me get it done.&lt;br /&gt;&lt;br /&gt;I have also been looking at the new&amp;nbsp;&lt;a href="http://j.mp/roland-sh-01"&gt;Roland GAIA SH-01&lt;/a&gt;. Although it can create some cool and classic sounds, I don't believe it comes close to the true warm sound of a 100% analog synth like say the&amp;nbsp;&lt;a href="http://j.mp/MoogLittlePhattyStage2"&gt;Moog Little Phatty Stage II&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;More artwork awaits my attention.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1269978426333626633-3849540065334246873?l=stevethegamedevguy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevethegamedevguy.blogspot.com/feeds/3849540065334246873/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevethegamedevguy.blogspot.com/2010/09/gimp-synth-art-music.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1269978426333626633/posts/default/3849540065334246873'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1269978426333626633/posts/default/3849540065334246873'/><link rel='alternate' type='text/html' href='http://stevethegamedevguy.blogspot.com/2010/09/gimp-synth-art-music.html' title='Gimp + Synth = Art + Music'/><author><name>Steven Roberts</name><uri>http://www.blogger.com/profile/13720362162393182269</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/__KpjKOIQaI8/TOgu6vRxFlI/AAAAAAAAACg/1q6heGtUu8Q/S220/avatar2.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1269978426333626633.post-1670918987544613316</id><published>2010-09-22T13:28:00.000-07:00</published><updated>2010-09-22T14:00:34.177-07:00</updated><title type='text'>I just put up some of my music clips</title><content type='html'>I have been asked about some of my music. Most of the music I played is lost in time, in those once smoke filled bars, except for those cassette tapes buried in that box downstairs and my wonderful memories.&lt;br /&gt;&lt;br /&gt;I have a few guitar videos on YouTube aka&amp;nbsp;&lt;a href="http://www.youtube.com/user/LuckySmackTracks"&gt;LuckySmackTracks&lt;/a&gt;, I recently just put up new music clips (8bit Groove and Foo-techno) of my electronic style on&amp;nbsp;&lt;a href="http://www.fenderq.com/devstudio/"&gt;FenderQ Development Studio&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Check em' out!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1269978426333626633-1670918987544613316?l=stevethegamedevguy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevethegamedevguy.blogspot.com/feeds/1670918987544613316/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevethegamedevguy.blogspot.com/2010/09/back-from-lunch-and-put-up-some-audio.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1269978426333626633/posts/default/1670918987544613316'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1269978426333626633/posts/default/1670918987544613316'/><link rel='alternate' type='text/html' href='http://stevethegamedevguy.blogspot.com/2010/09/back-from-lunch-and-put-up-some-audio.html' title='I just put up some of my music clips'/><author><name>Steven Roberts</name><uri>http://www.blogger.com/profile/13720362162393182269</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/__KpjKOIQaI8/TOgu6vRxFlI/AAAAAAAAACg/1q6heGtUu8Q/S220/avatar2.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1269978426333626633.post-1303918818065343402</id><published>2010-09-20T03:49:00.000-07:00</published><updated>2010-09-20T03:53:03.556-07:00</updated><title type='text'>Home sweet home</title><content type='html'>I am now back from &lt;a href="http://www.orcajam.com/"&gt;OrcaJam 2010&lt;/a&gt;. What an amazing event.&lt;br /&gt;&lt;br /&gt;What did I personally get out of it?&lt;br /&gt;&lt;br /&gt;A wealth of new friends, business insight, technical knowledge and mostly inspiration. The time I was there really helped push my iPad project forward. Right now I am reflecting on it all. I am looking at the work I have done while there and feeling really happy about it. I have refined features, new music, new artwork, and optimized programming code to make what comes next that much easier to get into.&lt;br /&gt;&lt;br /&gt;I also am thankful to have seen so many cool games and ideas while I was there. Indie game developers are really pushing the industry forward in my opinion. They are taking on the challenges and the risks with creativity and technology to do what I feel the bigger companies cannot afford to do yet.&lt;br /&gt;&lt;br /&gt;Much thanks to Andy Moore and Fieran Emerald&amp;nbsp;for putting this all together.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1269978426333626633-1303918818065343402?l=stevethegamedevguy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevethegamedevguy.blogspot.com/feeds/1303918818065343402/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevethegamedevguy.blogspot.com/2010/09/home-sweet-home.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1269978426333626633/posts/default/1303918818065343402'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1269978426333626633/posts/default/1303918818065343402'/><link rel='alternate' type='text/html' href='http://stevethegamedevguy.blogspot.com/2010/09/home-sweet-home.html' title='Home sweet home'/><author><name>Steven Roberts</name><uri>http://www.blogger.com/profile/13720362162393182269</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/__KpjKOIQaI8/TOgu6vRxFlI/AAAAAAAAACg/1q6heGtUu8Q/S220/avatar2.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1269978426333626633.post-2732374472197347785</id><published>2010-09-19T01:50:00.000-07:00</published><updated>2010-09-20T03:54:39.750-07:00</updated><title type='text'>Late night game mechanics + playtesting</title><content type='html'>So I just finished being amazed, watching some really insightful playtesting. The game&amp;nbsp;&lt;a href="http://www.indiebird.com/blog/"&gt;Infested Planet&lt;/a&gt;&amp;nbsp;has so much cool going on in it, it blows my mind. What really impressed me was the level of detail in which it was being cared for when it comes to game mechanics. I can honestly say I learned a lot from getting to sit in and watch. Quality playtesting is what I saw here. Andy Moore playtesting while Alex Vostrov (the games creator) was next to him.&lt;br /&gt;&lt;br /&gt;Also, yesterday Andy talked about game analytics. They can be totally useful to help you get some hard facts about how people are playing your games. &amp;nbsp;One of the sites he mentioned that provides this sort of thing is&amp;nbsp;&lt;a href="http://playtomic.com/"&gt;Playtomic&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Oh yes, and tonight I have been talking to a lot of people about social elements in gaming, and have come up with an online leaderboard and achievement solution for my game, which I think will add great value.&lt;br /&gt;&lt;br /&gt;I got to see Chris Whitman make great progress with his game tonight too. &amp;nbsp;He is working on an iPhone/iPad dev project like me. &amp;nbsp;What a productive environment.&lt;br /&gt;&lt;br /&gt;I am SO going to need to get some good sleep!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1269978426333626633-2732374472197347785?l=stevethegamedevguy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevethegamedevguy.blogspot.com/feeds/2732374472197347785/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevethegamedevguy.blogspot.com/2010/09/late-night-game-mechanics-playtesting.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1269978426333626633/posts/default/2732374472197347785'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1269978426333626633/posts/default/2732374472197347785'/><link rel='alternate' type='text/html' href='http://stevethegamedevguy.blogspot.com/2010/09/late-night-game-mechanics-playtesting.html' title='Late night game mechanics + playtesting'/><author><name>Steven Roberts</name><uri>http://www.blogger.com/profile/13720362162393182269</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/__KpjKOIQaI8/TOgu6vRxFlI/AAAAAAAAACg/1q6heGtUu8Q/S220/avatar2.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1269978426333626633.post-6682892255735107952</id><published>2010-09-18T21:31:00.000-07:00</published><updated>2010-09-18T21:33:52.263-07:00</updated><title type='text'>Live from the OrcaJam 2010!</title><content type='html'>So I am on day 2 of being at&amp;nbsp;&lt;a href="http://www.orcajam.com/"&gt;OrcaJam 2010&lt;/a&gt; and it is crazy awesome. &amp;nbsp;I have been working on my iPad game, and already have made great progress. &amp;nbsp;I am in a conference room filled with game developers from all around. &amp;nbsp;Most people have all flown in by now. &amp;nbsp;Last night I coded until around 4:30AM. &amp;nbsp;Tons of talented programmers, artists, musicians and writers all around me. &amp;nbsp;48 hour game dev challenge w00t! (I will definitely need to sleep by the time this is over).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1269978426333626633-6682892255735107952?l=stevethegamedevguy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevethegamedevguy.blogspot.com/feeds/6682892255735107952/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevethegamedevguy.blogspot.com/2010/09/live-from-orcajam-2010.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1269978426333626633/posts/default/6682892255735107952'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1269978426333626633/posts/default/6682892255735107952'/><link rel='alternate' type='text/html' href='http://stevethegamedevguy.blogspot.com/2010/09/live-from-orcajam-2010.html' title='Live from the OrcaJam 2010!'/><author><name>Steven Roberts</name><uri>http://www.blogger.com/profile/13720362162393182269</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/__KpjKOIQaI8/TOgu6vRxFlI/AAAAAAAAACg/1q6heGtUu8Q/S220/avatar2.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1269978426333626633.post-1240225303233451534</id><published>2010-09-15T22:30:00.000-07:00</published><updated>2010-09-15T22:30:06.517-07:00</updated><title type='text'>Got my Macbook running Snow Leopard for Friday</title><content type='html'>I decided to upgrade my Macbook to Snow Leopard tonight. &amp;nbsp;I am going to&amp;nbsp;&lt;a href="http://www.orcajam.com/"&gt;OrcaJam 2010&lt;/a&gt;&amp;nbsp;this Friday and wanted to be able to work on my iPad game while I am there.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1269978426333626633-1240225303233451534?l=stevethegamedevguy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevethegamedevguy.blogspot.com/feeds/1240225303233451534/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevethegamedevguy.blogspot.com/2010/09/got-my-macbook-running-snow-leopard-for.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1269978426333626633/posts/default/1240225303233451534'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1269978426333626633/posts/default/1240225303233451534'/><link rel='alternate' type='text/html' href='http://stevethegamedevguy.blogspot.com/2010/09/got-my-macbook-running-snow-leopard-for.html' title='Got my Macbook running Snow Leopard for Friday'/><author><name>Steven Roberts</name><uri>http://www.blogger.com/profile/13720362162393182269</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/__KpjKOIQaI8/TOgu6vRxFlI/AAAAAAAAACg/1q6heGtUu8Q/S220/avatar2.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1269978426333626633.post-5966649398194994268</id><published>2010-09-15T16:22:00.000-07:00</published><updated>2010-09-15T18:20:27.145-07:00</updated><title type='text'>Switching to something new!</title><content type='html'>For the longest time I have been hosting and writing my own web pages. I finally decided to switch to using something that gives me the 'candy' look and feel.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1269978426333626633-5966649398194994268?l=stevethegamedevguy.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevethegamedevguy.blogspot.com/feeds/5966649398194994268/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevethegamedevguy.blogspot.com/2010/09/switching-to-something-new.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1269978426333626633/posts/default/5966649398194994268'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1269978426333626633/posts/default/5966649398194994268'/><link rel='alternate' type='text/html' href='http://stevethegamedevguy.blogspot.com/2010/09/switching-to-something-new.html' title='Switching to something new!'/><author><name>Steven Roberts</name><uri>http://www.blogger.com/profile/13720362162393182269</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/__KpjKOIQaI8/TOgu6vRxFlI/AAAAAAAAACg/1q6heGtUu8Q/S220/avatar2.jpg'/></author><thr:total>0</thr:total></entry></feed>
